Skip to main content

Graphic Design: The New Basics - Point, Line, Plane

Point, Line, Plane
  • Building blocks of design.
  • A point marks a position in space, a pair of x, y coordinates, a dot/visible mark.
  • A series of points forms a line and a mass of points becomes a texture/shape or plane.
  • A plane is a flat surface extending in height and width - the path of a moving line, a line with breadth.
  • Shapes are planes with edges.
  • Volume is represented through graphic conventions - encloses 3D space. 
  • Linear perspective simulates optical distortions - receding towards horizon.
  • Axonometric projections - game designers, architects.
  • Three objects, thirty-three ways.
  • Spacial Translation.
  • Drawing with Code - binary tree.
  • Bézier curve - a line defined by a set of anchor and control points.
Design Task 1
For this task I found things in my surrounding environment which represented point, line and plane as shown below.
Design Task 2
List of words with no obvious visual reference:
  • Trust
  • Honesty
  • Communication
  • Poverty
  • Freedom
  • Life
  • Darkness
  • Jealousy 
I chose the word 'freedom' to use points to represent it. I tried to make the effect of the points exploding out of each letter, being closer together at the centre and further apart at the edges to represent breaking out from something. I also inverted the colours so the white of the letters would represent being pure. However, to improve this I could have had points out of the boundaries of the letters.


Comments

Popular posts from this blog

Graphic Design: The New Basics - Time and Motion

Motion is a kind of change, and change takes places in time. Time and motion are considerations for all design work. Any still image has implied Motion, while motion graphics share compositional principles with print.  Animation encompasses diverse modes of visible change. Alternative modes of change: scale, transparency, colour, layer, etc. A word or design element can stay still while the environment around it changes. A motion sequence is developed through a series of storyboards, which convey the main pages and movements of an animation. Cropping a shape can suggest motion, just as diagonal compositions do. Complex and subtle behaviours are created by using different modes of change simultaneously. When animating type, the designer must pay special attention to legibility and reading order - context is important. Storyboards summarise key content/moments of an animation's events. Interactive logos and graphics are another aspect of motion design. 

Contrasting Letterforms

In Photoshop, I used a pair of contrasting letterforms; g & Z, and created logos using just the letters and a background to see how the curves and straight lines contrasted.