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Graphic Design: The New Basics - Point, Line, Plane

Point, Line, Plane
  • Building blocks of design.
  • A point marks a position in space, a pair of x, y coordinates, a dot/visible mark.
  • A series of points forms a line and a mass of points becomes a texture/shape or plane.
  • A plane is a flat surface extending in height and width - the path of a moving line, a line with breadth.
  • Shapes are planes with edges.
  • Volume is represented through graphic conventions - encloses 3D space. 
  • Linear perspective simulates optical distortions - receding towards horizon.
  • Axonometric projections - game designers, architects.
  • Three objects, thirty-three ways.
  • Spacial Translation.
  • Drawing with Code - binary tree.
  • Bézier curve - a line defined by a set of anchor and control points.
Design Task 1
For this task I found things in my surrounding environment which represented point, line and plane as shown below.
Design Task 2
List of words with no obvious visual reference:
  • Trust
  • Honesty
  • Communication
  • Poverty
  • Freedom
  • Life
  • Darkness
  • Jealousy 
I chose the word 'freedom' to use points to represent it. I tried to make the effect of the points exploding out of each letter, being closer together at the centre and further apart at the edges to represent breaking out from something. I also inverted the colours so the white of the letters would represent being pure. However, to improve this I could have had points out of the boundaries of the letters.


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