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Graphic Design: The New Basics - Scale


  • A logo must be legible & recognisable at both a tiny scale and large scale.
  • Some designs must be produced at multiple scales e.g. films on both cinema screens and handheld devices.
  • Scale refers to the literal dimensions of a physical object or the literal correlation between a representation and the real thing it depicts objectively e.g. maps or scale models.
  • Subjectively, scale refers to one's impression of an object's size - how it relates to the scale of our own bodies. When there is no relation to the human body, an image lacks scale.
  • Contrast in scale is key to an interesting design - it creates tension as well as a sense of depth and movement - small = recede, large = move forward.
  • Designers need sensitivity to scale in both web and print.
  • Scale of an object is relative to the objects surrounding it.
  • Changing the scale of familiar objects can create spacial illusions.
  • Vector graphics are scalable - size can be changed without loss of quality.
  • The quality of bitmap images will decrease when their size is changed.
  • In 2D animation, changing the size of an object can create the illusion of zooming.
Design Task 1
For this task I chose words that were antonyms of each other and manipulated the scale and placement of the words to represent this.

Here I tried to make the word dry into an umbrella and the word wet into raindrops.

Design Task 2
Here I photographed small objects at angles to distort the viewers thoughts of scale.








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